Bug Fix, Online Co-op, Recommendation


We just updated the builds, but the only difference was fixing a bug in which the sound effects would sometimes remain faded-out if the player left/restarted a level at just the right moment. Pausing and unpausing would set the SFX back to what they should be, but now the issue won't come up at all.

Also, we've tested online co-op using Parsec, and it seems to run well. It's free and easy to use. Only one player needs to have a copy of the game to play co-op. Also note that only one player can use keyboard/mouse controls on Parsec, so at least one player will need to have a gamepad/controller.

While we have your attention, if any of ya'll haven't discovered the games Colestia has been making, you should.  We are consistently impressed by Colestia's skill (and speed!) in making meaningful leftist games. If you have 15 USD for our game, Colestia's work is every bit as worthy of love. And if you don't have 15 USD for our game (which is absolutely understandable, especially given that there's no regional pricing on Itch), let us know and we'll try to hook you up.

Thank you all for the support! We did not expect so many people to pay a tip! And thank you all so much for playing!

Solidarity,
PPU512

Files

TonightWeRiot_Linux.zip 438 MB
May 13, 2020
TonightWeRiot_Mac.zip 453 MB
May 13, 2020
TonightWeRiot_PC.zip 441 MB
May 13, 2020

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Comments

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Where should we submit bug reports / feature requests?

I have one or two:

It looks like the place where you right click is either related to the player's current faced direction or something else is going on but right clicking to move everyone is a bit unreliable when moving.

(Win 10)

Could you make it so that when you right click the player character it makes everyone else rally to you?


One last thing: the French translation seems a bit off, if there was a way to help contribute for that & every other language it'd be great.

Where to submit bug reports and requests:

This is as good a place as any. 

Right clicking is unreliable while moving, and may depend on the direction the avatar is looking:

Thanks for letting us know. We'll look into it. 

Could you make the crowd rally to the player when you right click the player character?

That's a really good idea! We developed and playtested Tonight We Riot mostly using various controllers/gamepads (this may be the reason right clicking is unreliable). On a controller if you are aiming and hit the left trigger, the crowd goes in that direction, but if you are not aiming and you hit the left trigger, the crowd is recalled to rally around you. Our keyboard/mouse controls currently lack that feature to recall the crowd, although the crowd will automatically rally around you if enough time has passed or you wander too far from them. 

Help with translations:

We don't have any central way for the community to contribute to translations. I dug up the only French translation list I could find, and pasted it into a shareable/editable spreadsheet here: https://docs.google.com/spreadsheets/d/1fTmXpK6ET8YSW1rd23HZ8SWhptWmMFR2_wQ1WsmB...
This doesn't include every line in the game, but if there are a couple French translations that jumped out to you as especially bad while playing, it will probably be on the list, and you can suggest something better. 

No pressure if you don't have time to make any translation suggestions. And thank you so much for the suggestions you've already made! 

(+2)

Done! Put down my suggestions. It might be nice to peer-review these and open up a way for all languages to be worked on since in my experience playing games the shorter the text the more likely it is that the translation may go in an unintended direction and there's probably a lot of double meanings that went in either direction in other languages. The word "Wave" was probably very ambiguous to the translators Plus it lets us localize puns & jokes.



Also just checked out the endless mode and my projectiles had some of the same bugs as directing other workers, when throwing items they would go backwards some of the time. it felt a bit like maybe it was using a previous character's orientation and/or the clicking was being mirrored from the current position if that makes sense (keyboard and mouse)


Thanks for the reply keep up the great work!

Found a weird bug in Level 4-2.
When one of the walls goes down, it seems like all my comrades want to hang around punching rubble instead of carrying on with the revolution.
Even trying to move ahead & point the way, they try desperately to sprint their way back to punching rubble.

(+5)(-1)

Thanks so much for the shoutout! I really loved Tonight We Riot :)

Solidarity!